Updates

March 6th, 2012

After working hard to get it finished we have a new build with the latest graphics and gameplay. Pyra (the Prince) has been polished and now looks like really cute. We have been tweaking a load on levels and feel and implemented new updated graphics elements. Here’s a screen capture to study.

January 21st, 2012

With Christmas and New Year well done, we run again at full speed with the development of PyraPusher. We are about to update the whole game and have implemented new game mechanics elements in the last few days. Check back soon to see new screenshots of the game:)

January 21st, 2012

Monty Melbye has joined the team. Monty is a skilled game developer and programmer with many years of experience in danish games. He has previously worked on the highly acclaimed “Limbo” game, and has just released a game on his own called “Mobiloid”, an original and strange 3d puzzle game. Monty is going to do levels on PyraPusher and other great stuff.

January 21st, 2012

We are very pleased to announce that the PyraPusher project get’s game development funding from the Danish Film Institute – DFI. Hooray:)

November 20th, 2011

Become a Beta-Tester on the PyraPusher project. We soon need testers who want to help us test the game. If you want to be a Beta-Tester on our project simply use the link above and drop us a mail. We get back to you with the details as soon as possible…

October 30th, 2011

In-game screenshot from the game as it looks right now. Upgraded graphics and implemented new module system with painted directional light.